Examining the role of personality traits and perceived need satisfaction in gamified learning
Abstract
Grounded in self-determination theory, our study explored how personality traits interacted with perceived need satisfaction, influencing students’ enjoyment and future participation intention in a leaderboard-based gamified learning context. A sample of 109 undergraduate students participated in a leaderboard-based math activity and completed surveys measuring their personality traits, perceived need satisfaction, enjoyment, and intention for future participation. The results indicated that the trait of emotional stability was a crucial moderator of the relationships between perceived need satisfaction and enjoyment. Additionally, the trait of agreeableness moderated the relationship between perceived autonomy and future participation intention. The study contributes to a more comprehensive understanding of the underlying mechanism of leaderboards and highlights the importance of theory-based investigation into the influence of personality traits in gamified environments.
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Laboratory for Knowledge Management & E-Learning, The University of Hong Kong